Robot Core 64 (Cancelled Prototype)
Controls:
Arrow Keys - Movement and Jumping
Spacebar - Enlarge/Miniaturize Player.
Notes:
NOTE 1: Don't press the quit button if you are playing on the web, it is there for desktop downloads only.
NOTE 2: This WebGL game has been tested to work with Chrome, Firefox, and Opera. Safari does not support WebGL.
NOTE 3: There are areas where you can't enlarge to avoid glitching. So:
Changelog:
(12/23/18) Beta 1 - Pre-Release with One Level Completed.
(12/27/18) Beta 1.1 - Bug Fixes, Grammatical Fixes, UI Improvement, and Support for Multiple Screen-Ratios.
This video game will likely not receive any new levels until Summer 2019.
(05/09/19) Prediction - This project probably won’t get any updates. I mean, it might, but don’t count on it. (Plus - No one is reading this anyway, right?)
Github: https://github.com/Roba00/RobotCore64-WIP
Comments
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There were a few glitches, but other than that it's a good game. I feel like the shrinking part should be more incorporated into the game, and it would be nice to have more monsters, but overall it's great.
Beta 1.1 "Features"
1. Dropping straight down onto the 3rd beaver will result in health loss.
2. Doing space-spam on the boss's border will allow you to hop over the border. BEFORE YOU MAKE A SPACE COOLDOWN, READ MY NOTES AT THE BOTTOM OF THIS COMMENT. If you stand on the boss during his first cutscene, he will instantly turn into his 2nd form and the screen will start moving to the right. Hopping the border also might jumble the cutscene text.
3. If you run into the boss during his first stage, you will stay on the edge of his moving body until you release the right arrow key.
I've sent you a video of me performing these bugs. Sorry for the bad quality, but it's 5.6 mb, which is nuts for a 1:40 long video.
I believe that the infinite lives glitch in Beta 1, the border hop glitch in Beta 1.1, and bug #3 can be solved if you just reprogram the borders in your game. I'm not sure how Unity really works, but it seems like you have your borders programmed so that the player will move back if they ("They" is now a singular pronoun now. I didn't know that until recently. Ok, back to borders.) try to go into a border. As I said, idk how Unity works, but if you made the borders more border-like, that might be an alternative to having a space-cooldown.
Wow. I need to hire you to be an official beta-tester (working for free, of course)
Also I'm pretty sure I fixed the infinite lives glitch.
Yeah, you did. I'm just saying that the infinite lives glitch was caused by the borders since the borders suspended the player above the spikes.
I really liked this game! I am absolutely atrocious at video games and have pretty much no experience with them, but I really enjoyed playing it. I liked having the backstory and the simple controls (especially because my experience level is pretty basic). I was a little bit confused when I reached the squid boss, because I wasn't exactly sure what caused me to take damage and what caused the squid to take damage (once again, though, I'm sure more experienced players probably wouldn't have that issue, lol). I did notice one small grammatical error in the opening paragraph. It should be "set loose on its purpose to end all life forms" rather than "it's". Other than those couple things, I loved the game and the music, and I am honestly super impressed because this sort of thing is way out of my realm of capability
Thank you for your review Morgan! With some decent experience and problem-solving skills, it only takes time to make video-games like this one. I appreciate that you took the time to review my game.
The game was actually pretty fun.
However, it had its fair share of bugs. This is my list:
1. It is possible to get unlimited lives if your life count goes under 0. To get negative lives, you must lodge yourself in the edge of the floor that's under the floor with the button on it. Then, spam space while holding the left arrow, and you will sometimes pop out on top of the button-floor with negative lives. This leads me to the second bug.
2. If you enlarge while on the floor under the button-floor, you will phase through the button-floor.
3. If you enlarge right before you jump on the middle beaver-monster, you will phase through the floor above you. If you enlarge while on that floor, you will phase through the floor above you.
4. It is possible to go into the boss's body (without the unlimited lives glitch) by minimizing, pressing into the boss's tentacles, and then spamming space.
5. You can phase behind the boss's body with the unlimited lives glitch during the cutscene by spamming space and pressing into the boss's tentacles.
6. Using the unlimited lives glitch, you can bypass the boss cutscene by using the glitch previously stated before the cutscene. **Edit: this can be done without the unlimited lives glitch**
7. Standing on top of the boss might give you the win animation out of frame. It also might bring the boss's HP down to the negatives.
8. At least 50% of the time, I can run through a monster without losing a life. I've tested this bug on 1920x1080, 1680x1050, 1366x768 (which I believe is the resolution of most laptops), 1280x720, and 640x480, and the bug only doesn't occur on 640x480.
Grammatical Errors:
1. "a team of engineers funded by the United Nations WAS able to create..."
2. laboratory
I have sent you an email with screenshots and a video of me playing.
Thank you for finding some bugs and grammatical errors, I really appreciate it! I’ll set my priority to fix the unlimited lives glitch since it’s very game-breaking. I think I might have to increase the cooldown to prevent spamming space and that would fix a lot of the bugs, and probably prevent the game from allowing the player to press space in certain areas. I’ll release an update within the next month that will fix most, if not all, of the issues you described.
Maybe just make it so that players can't press space in the places that have a floor right above. As for the boss, maybe make a barrier in front of him. I wouldn't recommend making a cooldown because some of the glitches can be replicated without spamming space, and I feel like a cooldown would make the game a tad less fun.
Also, sorry about the poor video quality; I had to compress the video from 420mb to under 25mb.
I think I fixed all the bugs you mentioned, now it's Beta 1.1.
Great game Roba! I could never do anything like this. With the video games I've been exposed to (not many), I've never had the option to play the villain so that was interesting. I'm using Safari and the audio in the game wasn't working for me. However, from the preview I was able to listen to the audio and I felt like it was appropriate for the game. I especially like the text sound for the preface. The boss at the end emulates the traditional video game structure which I appreciate. At the beginning of the game, Pico doesn't appear to the viewer until you move the right arrow key. At first I was a little confused, but that's just a nit-picky of mine. Overall, great graphics! Loved it even though I suck at video games. Kind of disappointed in myself by how easily I failed the first couple of times lol
Thank you for your comment Obsee! Right now Safari does not fully support WebGL games which is why you couldn’t hear the audio, but Chrome and Firefox should work fine with it, I’m guessing the reason Pico did not appear on the screen at the start of the game was because of an issue with display ratio when you full-screen the game. For this reason, I built the game to work with the industry standard of 16:9 display ratio, but I’m guessing that your computer might have had a different display ratio, such as 16:10 on some laptops. While I was making the first level, I attempted to program it with increasing difficulty as the level continues so then it wouldn’t be too hard or too easy overall. Thanks for playing my game!